Roguelike Celebration: Tips, Tricks and History for Card Game Roguelike Design
speaker, 2019
Presented at the October 2019 Roguelike Celebration in San Francisco, this talk examined what card games and roguelikes have always had in common, and the design decisions deckbuilders converged on.
Covered in Roguelike Celebration Internet Archive
This talk examines the practical design problems of deckbuilding games. Designers must structure the pacing of randomized matches while determining when players may remove cards from their decks. They must also manage complexity by limiting player choices rather than expanding them.
These observations come from the development of Spellsource, a community-authored card game that shows how players use game design tools.